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Here you can find the latest PCSX2 Git revisions and their respective changelogs. The downloads are courtesy of Orphis' build bot, which he provides totally free of charge Smile Thanks Orphis!
You can click on the revision number to check out the git revision page and the download button to get them (you will be redirected to Orphis' page). The top revision is the latest,which means it includes all changes from all previous ones.
You need to install the Visual C++ 2015 redist to run these builds.

Revision Author Age Changelog Download
b198041lightningterror1 day,4 hours ago

gsdx-hw: Add an OI hack for Sonic Unleashed.

It will allow to render the shadows properly.

Rendering pattern is:
Save RG channel with a kind of a TS (replaced by a copy in this hack),
compute shadow in RG,
save result in alpha with a TS,
Restore RG channel that we previously copied to render shadows.

Download!
40929a4lightningterror1 day,4 hours ago

gsdx-d3d11: Add rgba channel selection/support to StretchRect.

Download!
e9825dclightningterror1 day,4 hours ago

gsdx-ogl: Add rgba channel selection/support to StretchRect.

Download!
066a9aalightningterror1 day,4 hours ago

gsdx-hw: Purge Sonic unleashed crc hack.

Download!
3ee72e7atomic83GitHub1 day,15 hours ago

GameDB: Serials update and some gamefixes. (#2999)

- serials update along with a minor modification to siphon filter patches typo.

- Pac Man world 2 Timing fixes to avoid hangs at various levels. Tested by atomic83github.

- Missing VU clamping fixes for some EA sports titles. Tested by atomic83github.

Download!
62417dalightningterror4 days,17 hours ago

gsdx-hw: Revert dmc 3 TS hack purge.

Seems like Texture shuffle/depth is not handled properly in all cases so
revert the change until we fix it properly. Move it to gl level too.

Commit:

https://github.com/PCSX2/pcsx2/commit/11cd6b56cd14905467c7fd36cca07a5175f512d1

Download!
14178cbatomic83GitHub5 days,17 hours ago

GameDB: Popcap crashing fixes

- Added EETimingHack to Popcap hits vol1 and 2 to fixes random crashing in the game.

Tested by atomic83github and discord memeber "Jacoby".

Download!
de1717carcum425 days,20 hours ago

Switch a bunch of 64 bit #ifdef's to use the cross-platform 64-bit define I added into Pcsx2Defs.h.

Download!
43981f5arcum425 days,21 hours ago

Add warning on gcc 9.

Download!
300f16dlightningterror6 days,5 hours ago

Gamedb/gsdx-hw: Add gamefix patch and crc id for Harry Potter and the Prisoner of Azkaban EU.

Gamefix patch source:

https://forums.pcsx2.net/Thread-Fixing-unplayable-games?pid=600492#pid600492

Download!
9401e52lightningterror6 days,5 hours ago

gsdx-d3d11/gui: Move the nvidia hack toggle to Disable Safe Features.

With the sprite hack removed it was no longer possible to toggle this
hack on nvidia gpus, the toggle has been moved to Disable Safe Features.

It some issues caused by the hack in sotc, fatal frame and border offset
issues.

Download!
61b984aAlessandroVetere6 days,6 hours ago

BuildParameters.cmake: fix typo

Download!
11cd6b5lightningterror6 days,7 hours ago

gsdx-hw: Purge useless d3d11 only hacl for DMC3.

Texture shuffle emulated correctly.

Download!
1fc3516atomic83GitHub1 week,10 hours ago

GameDB: Naruto games fixes and beta trial updates (#2994)

Added VU clamping to none for Ulitmate Ninja 2 to fix minor visual issues with lights.
- Tested by boberto5888

Added VU clamping to extra for Ulitmate Ninja 3 to fix minor visual issues with lights as well as missing QTE.
- Tested by boberto5888

Added beta trial serials.
- Tested by atomic83github

Download!
4195b77ssakash1 week,18 hours ago

GSdx-dialog: Unused parameter on hacks dialog constructor

Apparently someone was careless enough to forget removing the parameter on the constructor which passes the adapter ID >_<

Download!
9acb871ssakash1 week,18 hours ago

GSdx-Dialog: Remove useless member variable

The adapter ID was needed to be passed before for a legacy DX9 hack which is no longer present, I figured it could cause a potential conflict when the adapter value stored at INI is outdated. (which is now a possibility after
lightning removed reference device)

The other alternative would be to just force set the INI value on dialog initialization to avoid unavailable values in the INI file, but that would be a rough for a person transitioning from debug build to release build using the reference device
option, so just removing this outdated variable for now, I rather doubt we'd be needing it in the future, in case we need adapter passing to subdialogs, the former suggestion needs to be implemented. Not implementing it right now since there's no need for it.

Download!
cc6a58darcum421 week,23 hours ago

Remove sVU_Debug.h, as nothing in it is actually used anywhere.

Download!
563772farcum421 week,1 day ago

Added a universal 64-bit define, and a message indicating that Pcsx2 was compiled as 64 bit in the system information.

Download!
e6d4233lightningterror1 week,1 day ago

gsdx-hw: Fix incorrect variable name when tc is disabled.

Allows to compile gsdx with tc disabled properly again.

Download!
e89f461lightningterror1 week,1 day ago

gsdx-d3d11/gui: Don't display Reference Device in available Adapters in release builds. Display it only on debug builds.

It is used for debugging only.

Download!

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