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Here you can find the latest PCSX2 Git revisions and their respective changelogs. The downloads are courtesy of Orphis' build bot, which he provides totally free of charge Smile Thanks Orphis!
You can click on the revision number to check out the git revision page and the download button to get them (you will be redirected to Orphis' page). The top revision is the latest,which means it includes all changes from all previous ones.
You need to install the Visual C++ 2015 redist to run these builds.

Revision Author Age Changelog Download
88a0294CookiePLMonster23 hours,58 minutes ago

3rdparty/pthreads4w: Ensure on_process_init early execution. (#3073)

This fixes a semi-consistent regression introduced by #3056, where on_process_exit would execute before other destructors relying on pthreads.

Now on_process_init has been moved to an earlier section of static initializers, ensuring it will be initialized first. Previously, this initializer was placed in the same section as any other initializer, making their order of execution non-deterministic across compilations - for example, I was unable to reproduce this issue as soon as I forced pthreads4w.c to recompile last!

9b651e4KrossX1 day,7 hours ago

GSdx: Fix mipmap SSE2 code for linear mipmap nearest filter. (#3064)

Fixes a regression introduced in e728a14c19eb55ea867cbf27d5985f97ed130a9e

9830b2dlightningterror2 days,18 hours ago

GSdx-hw: Add Jak 1 JP and Jak 3 EU crc ids.

beac776lightningterror2 days,23 hours ago

GSdx-hw: Add a crc id for Jak 1 US region.

9e68789AlessandroVetere3 days,10 minutes ago

GSdx-hw TC: improve search tex in RT

Fixes eyes rendering in Jak games both ingame and in cutscenes.
Previous method yielded no eyes in Jak 2/3/X cutscenes.

- Generalized offset search logic with caching system (works for BW > 1
and any PSM, limited to PSMCT32 for now)
- CRC Flags mechanism for default behavior enabling in Jak games

7c42928AlessandroVetere3 days,10 minutes ago

GSdx-hw TC: invalidate Source with Target TEX0

Fixes eyes blinking in Jak games with tex in rt search

- Target TEX0 in Source is Source TEX0 if the Source is
not build from Target, otherwise it is the Target TEX0,
allowing improved Source invalidation

68cfc5dAlessandroVetere3 days,10 minutes ago

GSdx-hw TC: fix Target::Inside check

- inclusion shall not be strict only on start side

2007894AlessandroVetere3 days,10 minutes ago

GSdx-hw TC: fix end block computations

- compute bottom right texel block as last valid block

dfa4680AlessandroVetere3 days,1 hour ago

GSdx-hw: SwSpriteRender, fix drawing region

1f6b44dAlessandroVetere3 days,1 hour ago

GSdx-hw: SwSpriteRender, improve no rast. check

924156fatomic83GitHub3 days,6 hours ago

GameDB: Crazy Frog Racer 2/Alone in the Dark fixes

This commit add a FPU negative div hack to Crazy Frog Racer 2 to fix black fade effects and some overlays texts in the menus.

It also add EETimingHack on some missing Alone in the Dark revisions which fixes game hanging at boot.

Tested by Forum member:
- LoStraniero1991

af6f040CookiePLMonster3 days,22 hours ago

3rdparty/pthreads4w: Fixup process exit logic. (#3056)

This PR modifies a third party module - I realize normally those should be fixed upstream, but I really doubt pthreads4w would a) consider it a valid bug and b) fix it. To make all my changes easily visible, I wrap them all in #if PCSX2_FIX.

This PR fixes a process exit routine in pthreads. This third party module exploits CRT initialization order to inject their initializer/deinitializer earlier than the others by putting their functions in .CRT$XCU and .CRT$XPU pseudo regions. The problem comes when a module gets build with dynamic CRT (/MD or /MDd), like most of PCSX2 plugins, it doesn't actually use .CRT$XPx regions as terminators, and instead lets dynamic CRT handle them.

This PR corrects this issue by registering the terminator via atexit, so it works with both static and dynamic CRT. This resolves an issue where SPU2-X plugin (and potentially more) leaks TLS handles when unloaded.

ed6ac00arcum426 days,16 hours ago

onepad-legacy: Use mt_queue, and move it from onepad to common. (#3060)

4e58558lightningterror6 days,20 hours ago

Gamedb: Also add Norway region of Harry Potter COS to gamedb with a gamefix patch.

4c1b708lightningterror6 days,21 hours ago

Gamedb: Add Harry Potter and the Chamber of Secrets Finnish version to gamedb along with a gamefix patch.

4bb9681KrossX1 week,2 days ago

PCSX2: Wait some frames between F9 SW render toggles. (#3052)

Setting the toggle variable is now at the vsync point. FMV toggle should still work as usual, but the F9 toggle should have to wait the full period of around 32 frames. This seems short enough while also depends on how fast those frames can rendered, avoiding having to set a timer in ms.

c0a38b4KrossX1 week,3 days ago

GSDumpGUI: Replaced watchdog thread with Forms.Timer

Explicit dispose of watchers and timer on Form dispose, also event enum.

77f52cfKrossX1 week,3 days ago

GSDumpGUI: Some changes based on willkuer's review.

c8a285dKrossX1 week,3 days ago

GSDumpGUI: Now textbox path change requires enter key.

7b6c2beKrossX1 week,3 days ago

GSDumpGUI: Make it 64bit friendly.


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