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Here you can find the latest PCSX2 Git revisions and their respective changelogs. The downloads are courtesy of Orphis' build bot, which he provides totally free of charge Smile Thanks Orphis!
You can click on the revision number to check out the git revision page and the download button to get them (you will be redirected to Orphis' page). The top revision is the latest,which means it includes all changes from all previous ones.
You need to install the Visual C++ 2015 redist to run these builds.

Revision Author Age Changelog Download
641df12lightningterror9 hours,35 minutes ago

gsdx-d3d11: Don't enable fbmask on triangle primitives.

It is quite slow due to fb copy on d3d, add potential notes for future
improvements so I don't forget what I wanted to do.

e72aa23lightningterror9 hours,35 minutes ago

gsdx-gui: Purge the aout (Alpha hack) from the gui, will be useless with fbmask emulation, enable blending option on d3d11.

Blending option allows us to toggle fbmask on or off with at least basic
level just like on gl.

de5e9a8lightningterror9 hours,35 minutes ago

gsdx-d3d11: Partial port of frame buffer masking from opengl.

It works on games such as Fifa Street 1 and 2 (character and stage
rendering), mission impossible operation surma (shadow rendering).
It needs at least Basic level of blending enabled on d3d11.

9d60d6alightningterror9 hours,35 minutes ago

gsdx-d3d11: Remove old aout code.

Will be replaced with fbmask code in next commits.

060689dpgert15 hours,22 minutes ago

PCSX2: update & improvments of Scandinavian translations

6bae2f7y-salnikov15 hours,54 minutes ago

Fixing stiks state monitor (#2933)

4202cbelightningterror1 day,13 hours ago

pcsx2 savestates: Bump savestate version, required for the previous TAS PR merge.

Attention! Older savestates will be incompatible so please use a
previous older dev build (such as dev 3043) to save your progress on
memory cards instead!

0980c71xTVaser1 day,13 hours ago

recording: Opt-into keybindings, revert potential overrides if disabled

ec9c97exTVaser1 day,13 hours ago

recording: freeze recording information to savestate regardless

506ea4cxTVaser1 day,13 hours ago

recording: various formatting and review corrections

Squashed commit:

[7955b42e3] recording: Throw errors on fread/fwrite errors.

[5a2160f9e] recording: Remove function implementation from header files

[f2937ab5f] recording: Fixed UndoCount metadata bug and will gracefully fail if savestate is missing

[d7f4d43e5] recording: Refactored code-style to be consistent

[0f77fbb71] recording: Refactor to use switch statements

[28d7945f6] recording: Resolve CMake warnings and use tagged github links for cross-linking to LilyPad

[7c01c6cb4] recording: corrected disparity between comment and code

[17a8bd8d6] recording: Remove all usages of #define

[3830f5a82] recording: Refactor enums and general cleanup

[569ef7d67] recording: Completely disable new console log sources when recording is disabled

08d923cxTVaser1 day,13 hours ago

recording: Append copyright headers

Squashed commits:

[47be08613] recording: Forgot to refactor the usage of std::size

64104caxTVaser1 day,13 hours ago

gui:recording: Revert addition of Screenshot As, will contribute as separate PR

Along with changing the .bmp file naming scheme.

c12c6edxTVaser1 day,13 hours ago

recording: Added some more useful logs and cleaned up some TODOs

eb7030cxTVaser1 day,13 hours ago

recording: Use conventional savestate functions, save save-state in a separate file alongside recording file

Regressions were discovered after merging with master due to way the save state data was saved within the movie file.
This change uses the same functions used in the GUI to create savestates to create a compressed save-state file. Eventually this could be re-incorporated back into the recording file and could be backwards compatible.

270f7fdxTVaser1 day,13 hours ago

recording: Significant refactor on VirtualPad implementation

d707450xTVaser1 day,13 hours ago

recording: Use wxFopen instead of f_open

6b3fb14xTVaser1 day,13 hours ago

recording:gui: Temporarily remove Movie Editor GUI, add back at a later date

This is a rather involved refactor and isn't critical to getting the main PR / spike merged.

db4ff1exTVaser1 day,13 hours ago

recording:gui: Overhaul VirtualPad GUIs

3d6bfacxTVaser1 day,13 hours ago

recording:gui: was not correctly removing recording top level menu bar option

8b6ccdexTVaser1 day,13 hours ago

gui:recording: force ascii for filepath of recording, remove legacy conversions


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