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Git page

Here you can find the latest PCSX2 Git revisions and their respective changelogs. The downloads are courtesy of Orphis' build bot, which he provides totally free of charge Smile Thanks Orphis!
You can click on the revision number to check out the git revision page and the download button to get them (you will be redirected to Orphis' page). The top revision is the latest,which means it includes all changes from all previous ones.
You need to install the Visual C++ 2015 redist to run these builds.

Revision Author Age Changelog Download
aa2b474lightningterror8 hours,59 minutes ago

Gamedb: Add GIFFIFOHack gamefix to remaining Mana Khemia games.

Fixes flickering sprites.
Close #2645

a9c1a1clightningterror9 hours,20 minutes ago

Gamedb: Add gamefixes for NFL Street 2, Killzone, Constantine, ShellShock.

Add GIFFIFOHack to NFL Street 2.
Fixes garbage graphics. Close #2857

Add vuClampMode None for Killzone, ShellShock.
Resolves I Reg Clamping / performance impact and yellow graphics in
certain areas.

Add eeRoundMode Positive for Constantine.
Resolves dumpster not being able to be climbed from front in level 2.

Clamp and round mode patches by @MrCK1

80f8de5lightningterror23 hours,32 minutes ago

Revert "gsdx-gui: Use a separate drop down list for sparse texture."

This reverts commit 61c4df0375a8a89dd62d3d927ccc0eea2bb48b8b.

It was a bad idea from the start.

61c4df0lightningterror1 day,18 minutes ago

gsdx-gui: Use a separate drop down list for sparse texture.

It's temporary until sparse texture is fully implemented.
Force Disabled should be Default option.

e55fcaelightningterror1 day,3 hours ago

gsdx d3d11: re-normalize coordinate when TEX0 is invalid.

29aef04gregory381 day,3 hours ago

gsdx ogl: re-normalize coordinate when TEX0 is invalid

Fix #258
Fix #695

12dcb70gregory381 day,3 hours ago

gsdx: add a function to fix the TEX0 register value for HW renderer

Based on the SW renderer

6df9eb8gregory381 day,3 hours ago

gsdx: Allow to save and restore drawing context

Purpose is to allow edition of the context for current draw call

9c60541lightningterror1 day,3 hours ago

gsdx-gui: Adjust psx compat gui.

Fix up options to properly disable on Null render.
Clean up some resource defines.

c6f57c0lightningterror1 day,6 hours ago

gsdx: Save hotkey toggle to ini config.

This will allow to save hotkey option toggling to the ini which
should fix gui updating with hotkey toggles.

Note: Render hw/sw switch doesn't work.

Also update some options that didn't have hotkey nametag.

8cb6d25lightningterror2 days,1 hour ago

fxaa.fx: Purge d3d9 shader code.

Looks like I forgot this one.

6905d4dlightningterror3 days,5 hours ago

x86emitter: Purge empty file sse_helpers.h.

Code was removed in
Right now it's useless.
Update VS/cmake project files to remove any mentions of the file as

cc2fda6lightningterror3 days,12 hours ago

gsdx-gui: Add hotkey nametags to some options that have hotkey support already.

c0a47c2lightningterror3 days,20 hours ago

Lilypad: Don't toggle width and heigh for Inputs window with Show/hide Special Inputs button.

Use a fixed size instead. It will avoid DPI scaling issues.
Also adjust the Special Inputs buttons height position so that the
window height remains a reasonable size.

bcba259lightningterror3 days,22 hours ago

Lilypad: Partially revert #2832

DPI scaling doesn't work for the window resize so it made things worse.
Maybe once that is fixed this code can be reverted back again.

31d9544gregory381 week,21 hours ago

gsdx device: use same target for fxaa/shaderboost/shaderfx

It avoid to waste VRAM memory

45dfb0dgregory381 week,21 hours ago

gsdx device: use generic resize texture function

V2: add missing size for merge and interlace

90e38f6lightningterror1 week,1 day ago

onepad/onepad legacy: Remove Windows placeholder dirs.

They are useless.

ea6f9aclightningterror1 week,1 day ago

spu2-x-gui: Reduce window height.

Should help low res monitors.

a130fcalightningterror1 week,1 day ago

gsdx-gui: Adjust some button positioning and window width.



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